Mac loaded a new game of Minecraft. As the landscape filled in around his character, Mac surveyed the blocky, pixellated trees, the cloud-draped mountains, and the waddling sheep.
Then he started walking. His goal for the day was simple: to reach the end of the universe. Nearly three years later, Mac, who is now thirty-one, is still walking.
He has trekked more than seven hundred virtual kilometres in a hundred and eighty hours. At his current pace, Mac will not reach the edge of the world, which is now nearly twelve thousand kilometres away, for another twenty-two years.
In the four years since its initial release, Minecraft has become a phenomenon that is played by more than forty million people around the world, on computers, smartphones, and video-game consoles.
It is primarily a game about human expression: a giant, Lego-style construction set in which every object can be broken down into its constituent elements and rebuilt in the shape of a house, an airship, a skyscraper, or whatever else a player can create.
Around that time, inspired by the legions of Minecraft players who record and broadcast their adventures, Mac started a YouTube channel to document his virtual exploits. But, in an unlikely plot twist, Mac was reunited with the Wolfie during the first episode of season four, and the pair continued the journey together.
When Mac began his quest, he was employed as a Web designer, but, as his channel attracted more viewers, he started generating enough advertising revenue to quit his job and make virtual exploration his sole career.
In a way, his viewers have become his patrons, funding his trip in exchange for reports and updates, which are interesting enough to elicit their continued support.
Persson is an avid supporter of the Far Lands journey.
And he often stops to admire his surroundings. My mantra has always been that this is about the journey and not the destination. Mac is more philosophical about it.